Bio

Nuno N. Correia is a researcher and audiovisual artist. He is interested in interactive multi-sensorial experiences. Since 2000, he has been teaching and conducting research in media art and design, in universities in Portugal, Finland, Estonia and the UK. He is currently assistant professor at Madeira Interactive Technologies Institute (M-ITI). He conducts research on audiovisuals and user experience, and teaches mostly at the MHCI Masters program, a collaboration between University of Madeira and Carnegie Mellon University. Nuno holds an M.Sc in innovation management from the University of Lisbon (ISEG) and a Doctor of Arts degree in new media from Aalto University (Media Lab Helsinki), with the thesis “Interactive Audiovisual Objects“. He conducted a post-doc at Goldsmiths, University of London (EAVI Group), with the project “Enabling Audiovisual User Interfaces”, for which he obtained a Marie Curie EU fellowship. Previously, he has worked at the design consultancy Fjord (Accenture) and has done consulting work for Nokia/Microsoft.

Nuno’s work has been presented in more than 20 countries, in such festivals and venues as ACM Multimedia – Interactive Arts (Scottsdale), Electro-Mechanica (St. Petersburg), FILE (São Paulo), ISEA (Istanbul), Le Cube (Paris), Mapping (Geneva), NAME (Lille), Optronica / British Film Institute (London), PixelAche / Kiasma (Helsinki) and SXSW (Austin). His articles have been published at conferences such as ACE (Advances in Computer Entertainment), CHI, NIME (New Interfaces for Musical Expression), SMC (Sound and Music Computing) and TEI (Tangible, Embedded and Embodied Interaction); as well as at the International Journal of Art and Technology, Journal of Visual Art Practice, Leonardo Electronic Almanac and the Intermedial Arts book. Nuno’s projects have been featured in CreativeApplications.Net, Create Digital Motion, The Creators Project, Leonardo Reviews and Digicult, among other specialised media.

Areas of expertise: interaction design, user experience, audiovisual composition, sound and music computing, mobile and ubiquitous media, innovation management