On the 25th and 26th July 2015, I conducted Gen.AV 2, a 2-day hackathon on the topic of Interactive Computer-Generated Audiovisuals at EAVI, Goldsmiths, University of London. The participants developed tools for audiovisual performance, taking into account results from a previous workshop. The results are available here: github.com/avuis/, and the projects are presented in more detail here: www.gen-av.org/gen-av-2. The hackathon is part of the 2-year Enabling AVUIs research project being conducted at Goldsmiths. Conducted in collaboration with Music Hackspace (http://musichackspace.org). The projects were presented as public performance at Goldsmiths on the 30th July 2015.
From 23 to 27 March, I taught the Multimedia Authoring course at Aalto University, Media Lab Helsinki. The course is focused on the generative aspects of multimedia design and the authoring process, interaction design and the control of media elements in interactive projects. Special emphasis is given to crossings between sound and image: sound visualisation; sonification; audiovisual composition; visual music; etc. Techniques from the Gen.AV projects were discussed and used. More information on the course: http://mlab.taik.fi/mediacode/c/courses-projects/mma2015
Multimedia Authoring 2015. Generative Audio/Visuals. Aalto University, Media Lab Helsinki
Projects by: André Vicentini, Eduard Shagal, Fernando Visockis, Johanna Lehto, Niklas Pöllönen, Samir Hassaine, Ralf Baumann, Roupen Bastadjan, Tuomas Ahva, Yun Hsuan Huang, Chen Ling
Teacher: Nuno Correia
On the 6th and 7th December 2014, I conducted a 2-day hackathon on the topic of Interactive Computer-Generated Audiovisuals at EAVI, Goldsmiths, University of London. The participants developed tools for audiovisual performance, taking into account results from a previous workshop. The results are available here: github.com/avuis/. The hackathon is part of the 2-year Enabling AVUIs research project being conducted at Goldsmiths. Conducted in collaboration with Video Hackspace (http://www.videohackspace.com). There was a follow-up hackday in January, and the projects were presented as public performance at Goldsmiths on the 6th February 2015.
On 18th October 2014, I conducted a 1-day workshop on the topic of Interactive Computer-Generated Audiovisuals at EAVI, Goldsmiths, University of London. The participants designed sketches of a tool for audiovisual performance, in 2 brainstorming sessions. The workshop is part of the 2-year Enabling AVUIs research project being conducted at Goldsmiths. Conducted in collaboration with Video Hackspace (http://www.videohackspace.com).
This semester I will be teaching the 40-hour course Workshops in Creative Coding 1 at the MA/MFA in Computational arts, Goldsmiths, University of London. The workshops-based course will relate to my research, as there will be a strong component of interaction design and audiovisuals. Each of the 10 sessions will be a “mini-workshop”, with a specific theme. Some of the research concepts will be tried out during the workshops.
Course link (includes source code to exercises): doc.gold.ac.uk/CreativeComputing/creativecomputation/?page_id=1285
During the 2013-2014 academic year, I have been the head of the Content, Business and Technologies (CBT) minor study program at Aalto University. CBT prepares the students to understand creative industry project management and processes, as well as leading and managing projects. During this year, the first year of the program, I was involved in setting up, promoting and running CBT, and also in teaching the main course of the program – Art, Technology and Business.
The CBT study program follows a hands-on approach and prepares the students to generate innovations for the cultural and creative industry sector. In particular, the program concentrates on media, ubiquitous computing, cross-media, creative sector services and customer relations. The study program is organised in collaboration with the Departments of Media (Aalto ARTS), the Department of Media Technology (Aalto SCI) and Department of Marketing (Aalto BIZ), and is coordinated by Aalto Media Factory. The first edition of the CBT program started in January 2014. After a selection process, 10 students were chosen across different Aalto University schools.
In the CBT program, students can choose from 15 courses from the participating schools (ARTS, SCI and BIZ). There is one compulsory course – Art, Technology and Business. The course consists of two parts, one per semester. The first part covers important topics in the intersection of management with art, design and technology, such as: design management, innovation, service design, agile development, social media and business, entrepreneurship, ubiquitous computing, art and business, games production, and cross-media. It relies heavily on guest speakers relevant to these topics – invited speakers have been: Iñaki Amate (Fjord), Christian Lindholm (Koru Labs), Markus Koljonen (ex-Futurice), Richard von Kaufman (Zipipop Freud), Heidi Tikka, Petri Ikonen (Electronic Arts), Nelli Lähteenmäki (Health Puzzle / Startup Sauna) and Sami Kallinen (YLE).The second part of the course will be essentially project-based – the students will develop a group project, involving planning, designing and launching a new digital product or service.
The Multitouch Interaction course at Media Lab Helsinki (Aalto University, ARTS) focuses on using multitouch to create engaging experiences. Multiple devices are used, with an emphasis on the iOS platform. This video is a compilation of the exercises and projects done during the course.
The project “AVVX – Web Platform and Workshop” concluded with a workshop taking place 10-13 February 2014 at Aalto University’s Media Factory. Media Factory also provided the financial support for its production. Nuno Correia (Aalto University School of Arts, Design and Architecture) and Jari Kleimola (Aalto University School of Science) formed the team responsible for the project.
In February 2014 I taught one week of the Information Visualization Design course at Media Lab Helsinki (Aalto University, ARTS), dedicated to Augmented Reality. Students developed their projects using web/mobile solutions such as Wikitude and Flayar. More on the course (and the technologies used): http://mlab.taik.fi/mediacode/c/courses-projects/ivd2014